Showing posts with label zero. Show all posts
Showing posts with label zero. Show all posts

Monday, August 13, 2018

Session 0 - Part 2 (Ixta, Guy)

Sing, O Muse, of vengeance deep and deadly
Whence to Tal'dorei unnumbered ills arose
Which many a soul of mighty warriors
To the viewless shades untimely sent

SESSION INSPIRATION AWARDS: Ixta, Guy

Our campaign opens in an inn ... and our heroes assemble after many months apart.

  • Ixta the tiefling swashbuckler, beautiful and deadly.
  • Allen the brooding human gunslinger, full of dark purpose.
  • Syndi the dragonborn genasi wizard, fate-touched and fiery.
  • Daltonya the dwarven monk, brimming with promise and whiskey.
  • Aemeyt the elven cleric, with a mission all his own.
  • Guy the human pirate, adrift without a crew and ship.
  • Bertrand the human wizard, who catalogs and collects items.
  • Usiris the aasimar warlock, overflowing with light and law.
  • Daang the half-orc barbarian, she who smashes.


The party reconvenes in the Turst Fields after spending some time abroad.  They spend some hours in a local inn, The Pig & Whistle, owned by a human named Gareth Underston.  Guy and Gareth work out a business deal involving signed tankards, with 50% of the profit going to Guy.

"Well, good to see you all again."
After a boy asks for an autograph of the locally famous monk Daltonya, Bertrand notices a disheveled elf cleric named Elwym in the corner, clearly distraught.  After some investigation, they discover that this elf was affiliated with the god Pelor, the All-Father.  They learn that he did not come alone; he traveled with a senior cleric named Celesta, also an elf.

Elwym told the party that they were to cleanse an abandoned temple near town, where the dead had been restless. The group decided to visit the newer temple of Pelor located in town, but not before Bertrand attempted to steal Elwym's holy symbol.

"Don't take this from me too."
Guy heroically leads the group to the temple, and the group reluctantly follows the boisterous captain.  At the temple, Guy speaks with Galvin, head cleric of Pelor in the Turst Fields.  The meeting is contentious and the party believes he is hiding something.

"Boy, get your ass out of my temple."
Aemeyt impersonates Elwym with an Alter Self spell, and gleans important information from Galvin.  Galvin knows of the elves and their mission to the old temple, concluding the talk with Aemet with a cryptic, "Damn, that means there's another one now."

The group heads to the tower, their local base of operations, owned by Usiris' ally Khor Oreheart.  Khor is not present; he is off adventuring with two members of the party, Daang and Usiris, as well as his head alchemist, Minerva.

The group gets some supplies from Bartleby, the majordomo of the tower and they head off to find the abandoned temple.

"How may I help you?"
Using their skills, the party finds the pathways Gareth mentioned that lead to the old temple.  They find an abandoned campsite and bed down for the night using a spell from Bertrand, but not before Guy does some scouting and discovers the abandoned temple about 2 hours walk from their camp.  In the morning, they set out and discover the ruin.  It appears an ancient battle happened here.

There was a great battle here and the temple is a decrepit ruin.

As they approach, the party is attacked by two giant skeletons.  After a brief combat, the party dispatches the undead and prepares to head deeper into the temple.

The giant skeletons were able to shake off a Turn Undead attempt.